AI Insights · Timothy · July 2021
Top 5 Roguelike Games Performance on Unified Platform in Madagascar in Q2 2021
In Q2 2021, the top 5 roguelike games in Madagascar saw varied trends in downloads, revenue, and active users. Key insights reveal fluctuating performances across different metrics.
In Q2 2021, the performance of the top 5 roguelike games on a unified platform in Madagascar showcased diverse trends across weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
RAID: Shadow Legends
The game experienced a steady decline in weekly revenue, starting at $570 at the end of March and falling to $299 by early June. However, there was a significant rebound towards the end of June, with revenue peaking at $477. Weekly downloads fluctuated, with a notable increase in the final week of June, reaching 79 downloads. Active users remained relatively stable, starting and ending the quarter at 112, with minor fluctuations in between.
Mobile Legends: Adventure
This title saw a gradual decline in revenue, beginning at $49 at the end of March and dropping to $32 by mid-June. Weekly downloads showed a mixed trend, peaking at 60 in mid-June. Active users witnessed a steady increase, climbing from 184 at the end of March to 208 by mid-June, before slightly dipping to 186 by the end of June.
Saint Seiya Awakening: KOTZ
Revenue for this game started at $38 at the end of March, with minor fluctuations throughout the quarter, ending at $26 by the end of June. Despite low download numbers, active users remained robust, starting at 256 and showing a slight decline to 232 by the end of the quarter.
Lord of Heroes: anime games
The game saw varied revenue trends, with a peak of $58 in late April and settling at $38 by the end of June. Downloads were minimal throughout the quarter, peaking at 14 in mid-April. Data on active users was not available for this game.
Exos Heroes
Exos Heroes had a relatively stable revenue trend, starting at $20 at the end of March and reaching $35 by the end of June. Downloads were sparse, with occasional peaks such as 5 downloads in mid-April. Active user data was not provided for this game.
These insights are derived from Sensor Tower, where more detailed analytics and data are available for further exploration.